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Also really like simulators, indie games, pc hardware and Assassin's Creed. Ubisoft has finally released a cure for matchmaking problems that have been affecting North American R6 Items players because Operation Grim Sky launched nearly two weeks past.

In a blog post, it is explained in great detail what caused the problems, how it was identified and fixed, and, most crucially, how long-term problems such as this might not happen again in the future.The problem was a result of the way certain internet service providers (ISPs) interacted with the game's servers, exacerbated by optimizations included as part of Grim Sky.

While Ubisoft goes into great technical detail for those who have an interest in networking technology, the brief version is that phases three and four of the four-step server connection process (called User Datagram Protocol, or UDP) may be reordered from the ISP, and be translated as occurring from order by the game host, due to the rate in which they happen.

Server communication could occur until the link was acknowledged, resulting in an unsolvable error and preventing matchmaking from functioning. To put it differently, until it had been opened the match tried to walk through the door.

Unfortunately, this difficulty highlighted a issue in how updates, such as Grim Sky, are managed in Siege. The difficulty was a result of a little optimization intrinsically linked into an otherwise huge refresh for the match, meaning rolling back into an earlier construct in which matchmaking functioned would also have meant un-releasing Grim Sky.

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