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So my proposal is, eliminate or nerf the fall rate of Maple 2 Mesos  and elites in regular maps, but keep it and increase drop speed in maps using pre-quests (like mushroom land, kritias) and pt quests to make the system actually benefit to actual players, and promote them to play game content not grind unlimited in a map.

I think it's really cool we can learn both herbalism and mining on the exact same character. Wonderful work.I would like to suggest some updates I think are required from spending quite a great deal of time working on leveling up my careers here are a couple of thoughts from my adventures so far.

Transform potions/recipes. Any possibility of getting more monsters additional? I really enjoy making them and I really do sell them at my shop fairly cheap for others to enjoy. However, I noticed some monsters that I can create, do not currently exist in the sport (such as Zombie Lupins and Invurate (spelling?)) . I personally would love to view more Boss"Special" ones inserted in like Pink Bean along with a wider variety of creatures. Plus it is more fun to search monsters around my level to find the drops needed to make the potions.

Accessory Crafting, I'm currently level 12. Why is it that we still require Gallant emblems? They are impossible to locate yet I need them to make maplestory2 items. Can we increase drop rates or remove the need for them all together and substitute with a different jewel or plate?

Level 130 shoulders appear cool to attempt and make, yet I can't obtain the recipe? From doing some research it seems like those were only available as a mysterious recipe in the now defunct PVP. Since I was able to get to level 12 in my crafter, it would have be wonderful to automatically learn these recipes.

More product of games at Mmogo!If you want to buy,welcome to  https://www.mmogo.com/Maplestory-2/Mesos.html!

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